Ninja: Bamboo Assassin

Ninja: Bamboo Assassin

You will be immersed in the dangerous world of ninja art, where every movement, every breath are decisive moments in your mission.

Your goal is to approach your enemies unnoticed, and to achieve this, you will have to skillfully use your blade to cut through the bamboo thickets, making your way through the dense forest.

But be on your guard, your enemies are not slumbering, and you can be detected at any moment.

Rules and Tips for Ninja: Bamboo Assassin

Eliminate all enemies in the level by using bamboo thickets to do it undetected.

PC controls: use the W/A/S/D buttons to control the character.

Control on mobile device: tap the screen and use the joystick to control the character.

Unique Features of the Game

Playing as a ninja, Cutting bamboo, hiding in a grove of bamboo, building with bamboo.

How would this game be categorized in terms of genre?

This game is categorized as Battle, Casual in terms of its type.

Who is the responsible team for this game’s development?

The team credited with creating this game is Endless Games.

Is this game designed for mobile gameplay?

Yes, Ninja: Bamboo Assassin works on both Android and iOS platforms.

Is the game made using an open-source game engine or a proprietary one?

The WebGL engine/framework was used to build this game.

Is the game gender-specific in its design?

The gender audience for this game is Male & Female.

Does the game involve any kind of brutality or cruelty?

Yes, Ninja: Bamboo Assassin’s gameplay involves cruel or harsh actions.

Which tags are associated with this game’s genre and style?

The labels used to categorize the game are 1player, 3d, assassin.

Which age range does the game primarily appeal to?

The ideal age range for playing this game is Teens, Young Adults, Adults, Seniors.

Are there any blood-related visuals or effects in the game?

Yes, there are bloody scenes in Ninja: Bamboo Assassin.

Can this game be played by kids?

No, Ninja: Bamboo Assassin is not safe for children to play.
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